Resume
Professional Experience
Research Assistant
Korea Institute of Science and Technology
Mar 2023–Aug 2025
- Conducted funded research under the UST Scholarship Program.
- Developed a novel method for portable camera calibration and 3D reconstruction.
- Contributed to a Ministry of Culture, Sports and Tourism–funded project developing a 3D breakdance pose estimation system, achieving near-perfect movement classification accuracy in controlled indoor environments. [demo].
- Involved in multiple funded projects from the institution.[list]
Invited Online Webinar Speaker
Parahyangan Catholic University
14 March 2025
Conducted an open-to-the-public presentation, "Introduction to 3D Computer Vision" Webinar, conducted on Zoom.
Teaching Assistant
Parahyangan Catholic University
Feb 2021 - Jun 2021 & Sep 2021 - Jan 2022
- Assisted in Database Technology and Design and Analysis of Algorithms courses, mentoring 49 and 67 students respectively in laboratory exercises covering relational databases, algorithms, and data structures.
- Assisted in Software Engineering Courses, assisted the lecturer in a software methodology internal workshop and reported the progress of 19 students in helping the lecturer to make decisions.
Outsource Android Developer
Puskesmas Ciumbuleuit
Nov 2021–Nov 2022
Developing android app helping local health care center to collect structural data (Image, Location, and Health Condition).
Educational Background
2025
Master of Engineering in AI-Robotics
University of Science and Technology
Final GPA: 4.5/4.5 | Thesis: SMPLatter: Gaussian Splats over Unfolded Layout for Single-View 3D Reconstruction
Proposed a unified framework for 3D human reconstruction using point clouds, Gaussian splatting, and mesh representations. Introduced a parameterization mapping 3D models directly to 2D layouts.
2022
Bachelor of Computer Science
Parahyangan Catholic University
Final GPA: 3.99/4.00 (Best Graduate) | Thesis: Implementation of Self-Play Agent in Ludii
Developed a General Game-Playing AI using Monte Carlo Tree Search and Deep Learning. Implemented and evaluated self-play agents within the Java-based Ludii framework.