Description
This is game playing AI which use alpha beta pruning to solve KnightThrough game. We use heuristic value by adding reward in each board side.
My Contribution
- Implementing Alpha Beta Pruning algorithm in Java
- Integrating with Ludii Platform
- Creating Documentation in Indonesian Langguage
Keywords
Research
Game-Playing AI
Alpha-Beta Prunning
Graph
Tools
Java-based Ludii