Project

Knighthrought Game Solver

Solving Knighthrought using custom heuristic Alpha-Beta Prunning

Category
AI
Institution
Parahyangan Catholic University

Description

This is game playing AI which use alpha beta pruning to solve KnightThrough game. We use heuristic value by adding reward in each board side.

My Contribution

  • Implementing Alpha Beta Pruning algorithm in Java
  • Integrating with Ludii Platform
  • Creating Documentation in Indonesian Langguage

Keywords

Research
Game-Playing AI Alpha-Beta Prunning Graph
Tools
Java-based Ludii